{"id":11986,"date":"2022-10-24T16:44:25","date_gmt":"2022-10-24T14:44:25","guid":{"rendered":"https:\/\/www.bitou.net\/?post_type=product&p=11986"},"modified":"2026-08-28T13:19:37","modified_gmt":"2026-08-28T11:19:37","slug":"race-for-space","status":"publish","type":"team_event","link":"https:\/\/www.bitou.de\/en\/team-building\/race-for-space\/","title":{"rendered":"Race for Space \u2013 With Teamwork into Outer Space"},"content":{"rendered":"\n
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Event schedule \u2013 One mission, three levels of communication<\/h2>\n\t\n\t<\/div>\n<\/section>\n\n\n
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Arrival & Mission Briefing \u2013 The Launch into Space<\/h3>

The atmosphere changes the moment you step into the room. Ideally, the room is slightly dimmed, a constellation is projected onto the ceiling, and the team stations are already set up. This immediately sparks curiosity: What\u2019s going on here? What task awaits us? And why does the meeting room suddenly no longer look like a meeting room?<\/p>\n

The facilitator introduces the participants to the story: the teams are preparing to launch to the Moon and set up a base there. However, this mission can only succeed if information is passed on accurately and understood correctly. Following the introduction, the first communication training session begins.<\/p>\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t

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Training Camp 1 \u2013 Assembling the rocket<\/h3>

In the first phase of the game, the teams build a rocket out of jigsaw pieces. The key point is that the participants cannot see the pieces; they can only feel them and describe them. Black touch bags contain different shapes \u2013 and the team must work out which jigsaw piece appears only once or is missing.<\/p>\n

What sounds simple at first quickly becomes a test of communication. How do you describe a shape that others cannot see? Which terms are actually helpful? And when do you find yourselves talking at cross-purposes? Immediately afterwards, the team uses an evaluation form to assess how well the strategy, problem identification, alignment, connection and evaluation worked \u2013 and what could be improved next time.<\/p>\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t

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Training Camp 2 \u2013 Repairing the cockpit<\/h3>

In the second phase, the rocket has been built, but something is wrong in the cockpit. The wiring \u2013 or rather, the control panel \u2013 needs to be put right. However, the circuit diagram is not with the person carrying out the work, but in another room. Team members have to memorise the information, return and explain to someone how the system needs to be set up correctly again.<\/p>\n

Here, communication under challenging conditions becomes apparent: information must be taken in, retained, translated and passed on accurately. One person may take action but cannot see the original plan. Others are aware of the plan but must describe it in such a way that it leads to its correct implementation. After this round, too, the teams reflect on what they have learnt and how they can improve their communication for the next task.<\/p>\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t

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Training Camp 3 & Overall Reflection \u2013 Building the Moon Base<\/h3>

In the third phase, the insights gained from the first two rounds are brought together. The teams must build a so-called \u2018dome\u2019 \u2013 in other words, a lunar base \u2013 out of rods. They first have a strategy and orientation phase, during which they can examine the model and plan their approach. However, as soon as anyone starts putting the parts together, the strategy phase ends prematurely \u2013 and the construction phase begins.<\/p>\n

This task highlights particularly clearly whether a team has learnt from previous experiences. Do they consult first, or take immediate action? Is knowledge shared, or does it remain with individuals? Is it clearly communicated when strategy ends and implementation begins? This is followed by the final evaluation: the teams summarise their findings, discuss ways to improve, and apply what they have learnt to their day-to-day communication at work. Depending on the objectives, this final reflection can be kept brief or explored in much greater depth.<\/p>\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t<\/div>\n<\/section>\n\n\n

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Classification within the BITOU 4-level system<\/h2>\n

Race for Space is part of Level 2 \u2013 Intelligent Team Building<\/a> \u2013 of the BITOU 4-level system<\/a>.<\/p>\n

This means that the format remains active, playful and accessible, but goes beyond mere team-building. Participants not only share an experience together, but also reflect specifically on what their behaviour reveals about communication, understanding and cooperation.<\/p>\n

In Level 2, an event becomes a space for insight: teams can see where coordination is working, where messages are getting lost, and how they can improve their communication. Race for Space is therefore particularly suitable when a team is not yet looking for an in-depth development programme, but wants to take away more than just a shared experience.<\/p>\n<\/div>\n\t<\/div>\n<\/section>\n\n\n

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The benefits of the Race for Space at a glance:<\/h2>\n

\u2714 <\/span>Communication becomes a tangible experience: <\/strong>Participants learn first-hand that good communication means more than simply \u2018having said something\u2019. What matters is whether the message is understood by the other person and enables them to take action.<\/p>\n

\u2714 <\/span>Awareness of differing perceptions:<\/strong> Race for Space highlights the fact that people can interpret the same terms in different ways. This fosters greater awareness of language, word choice and perspective.<\/p>\n

\u2714 <\/span>Gradual improvement rather than a one-off \u2018aha\u2019 moment:<\/strong> Thanks to the three consecutive phases of the game, the team can adapt their communication immediately, try it out again and improve it.<\/p>\n

\u2714 <\/span>A brief reflection on everyday working life:<\/strong> After each round, we review what went well and what \u2018could be even better if\u2026\u2019. This provides specific starting points for the next working day.<\/p>\n

\u2714 <\/span>Ideal for international teams:<\/strong> This format is particularly useful for teams that work in English or in a shared second or third language. It is precisely in such situations that misunderstandings and linguistic nuances become particularly apparent.<\/p>\n

\u2714 <\/span>Encourages clear instructions and active questioning:<\/strong> The exercises show that communication is not solely the responsibility of the sender. Asking questions, seeking confirmation and reaching a shared understanding are also crucial.<\/p>\n

\u2714 <\/span>Strengthens collaboration under time pressure:<\/strong> The teams experience how they exchange information, make decisions and act together within a limited timeframe.<\/p>\n

\u2714 <\/span>Easy access with a powerful learning impact:<\/strong> The exercises are deliberately designed to be easy to understand. This is precisely what leads to \u2018aha\u2019 moments, without the format coming across as difficult or theoretical.<\/p>\n<\/div>\n\t<\/div>\n<\/section>\n\n\n

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What our customers say<\/h2>\n<\/div>\n\t\t
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Customer reviews<\/h3>\n
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\u201cRace for Space showed us, in a very simple yet effective way, just how quickly communication can go wrong. What was particularly powerful was that we reflected on our experience straight after each round and adjusted our behaviour accordingly. This turned what was essentially a game into a real \u2018aha\u2019 moment for our day-to-day work.\u201d<\/p>\n

Corinna F., Executive Assistant <\/p>\n <\/div>\n <\/div><\/div><\/div><\/div>\n <\/div>\n

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Race for Space as part of the BITOU event tour<\/h2>\n

Race for Space is a Level 2 format. It combines a playful experience with clear reflection and highlights communication within the team. The focus is not just on having fun, but on gaining initial, concrete insights into collaboration.<\/p>\n

From here, the team\u2019s journey can take various paths:<\/p>\n